■New jungle-specific ocelot mob that can be tamed with raw fish into Cats.
■Mobs in general have new an AI with new and improved behaviors.
■Skeletons and Zombies burning from sunlight will flee to darkness or jump in water.
■Mobs no longer attempt to jump over wooden fences.
■New items:
■Fire Charge
■Jungle sapling
■Bottle o' Enchanting (Creative Mode)
■Spawn ocelot (Creative Mode)
■Updated language files.
■Changed dispenser and Oak sapling textures.
■Added Desert Wells, which are newly generated structures.
■Players are slowed when going through Vines due to their nature of being a collisionless ladder.
Notable Bugs
■Cats, ocelots, zombies, wolves, and skeletons that get on non-full-height blocks will spin in circles.
■Ocelots become stuck in fences when they run into them.
■Zombies will sometimes stand still and track you only with their eyes.
■Visible lines between rows of blocks.
■A thrown Bottle o' Enchanting in SMP will not appear.
■An unruly user that wrote the Afrikaans language translation put offensive text on the singleplayer button.
■Another unruly user created a bogus language called [Ingles (Uruguay)] that contains the text "Otra razon para odiarte...", which translates to "Another reason to hate you..."
■The left side of most mobs' heads will change to white when taking damage.
■The left side of a Creeper's head does not have light effects applied to it. (Noticeable under light level 7.)
■Zombies and skeletons don't know the difference between water and lava when attempting to avoid sunlight. This is probably due to them only attempting to go to areas with low skylight levels, of which both water and lava have.
■A fire charge that is shot from a dispenser into water will not go out, making fire be possible underwater.
■Even when it's raining, zombies and skeletons will still occasionally attempt to avoid sunlight.