새로운 스냅샷과 런쳐는 런쳐 실행 시 자동으로 업데이트되므로, 매 스냅샷이 나올 때마다 다시 다운로드할 필요는 없습니다.
Additions
■Guardian
■Spawns in ocean monuments
■Attacks squid and players with a web/beam
■When on land, it flops around and doesn't suffocate, unlike squids
■Drops Prismarine Shards, Prismarine Crystals and raw fish
■Elder Guardian
■Is a boss-like variant of Guardians
■There are 3 elders in each monument
■A flashing Elder Guardian will appear on screen when close to the Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
■Drops wet sponge
■Guardian Spawn Egg
■Spawns the new Guardian mob
■Ocean monuments
■New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and sea lanterns
■8 gold blocks can be found at the center of the monument
■Will also generate in old worlds
■Prismarine
■Generates in ocean monuments
■Can be crafted with Prismarine Shards
■The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
■Prismarine Bricks
■Generate in ocean monuments
■Can be crafted with Prismarine Shards
■Dark Prismarine
■Generate in ocean monuments
■Can be crafted with Prismarine Shards and an ink sac
■Sea Lanterns
■Generate in ocean monuments
■Can be crafted with Prismarine Shards and Prismarine Crystals
■Emit light at a light level of 15 and have an animated texture
■Prismarine Shard
■Drop from Guardians
■Can be crafted into all three kinds of Prismarine blocks and sea lanterns
■Prismarine Crystals
■Drop from Guardians and sea lanterns
■Can be crafted into sea lanterns
■Enchantment
■"Depth Strider"
■Allows the player to move faster in water
■Can be applied only to boots
■Can go up to level III
■Coarse Dirt
■Replacement for grassless dirt
■Slightly darker texture than regular dirt
■Can be crafted with two dirt and two gravel in a checker-board pattern
■Wet Sponge
■Obtained when a sponge soaks up water
■Smelt wet sponge to remove water and get sponge
■wet sponge emits water dripping particles
■Dropped by Elder Guardians when killed
■Sounds
■New "Wave" sound in ocean biomes
■Splashes
■"Flavor with no seasoning!"
■"Strange, but not a stranger!"
■"Tougher than diamonds, rich like cream!"
■"Getting ready to show!"
■"Getting ready to know!"
■"Getting ready to drop!"
■"Getting ready to shock!"
■"Getting ready to freak!"
■"Getting ready to speak!"
■"It swings, it jives!"
■"Cruising streets for gold!"
■"Take an eggbeater and beat it against a skillet!"
■"Make me a table, a funky table!"
■"Take the elevator to the mezzanine!"
■Commands
■/scoreboard operation
■Added three scoreboard operators: <, >, =
■Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
■Debug screen
■F3 + B now also shows which direction entities are looking in using a blue line
Changes
■Sponge
■Introduced sponge to survival mode, with new behaviour and looks
■Sponge turns into wet sponge when it soaks up water
■Water particles appear around the sponge when this happens
■Sponge destroys water blocks from 5 blocks away in a kind of sphere
■Sponge soaks up water only when water is touching it
■Cracked Stone Bricks
■Smelt stone bricks to get cracked stone bricks
■Player list
■Player list shows the faces of players
■Signs
■Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
■Can be used to show scores towards players by using the selector and score tags
■Previously, text formatting could only be accomplished using the section symbol via Formatting codes
■Character limit is based on character width
■Might need some time before it can work in survival
■Written Books
■Use JSON text components instead of plain text with the new pages tag
■Capable of using the clickEvent and hoverEvent tags
■Previously, text formatting could only be accomplished using the section symbol via Formatting codes
■Might need some time before it can work in survival
■Huge Mushrooms
■When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
■Stairs
■All icons for stairs in the inventory are now viewed at a different angle
■Model format improvements
■New tag "textures" to specify the textures used by the model.
■Removed the directional attribute from the uv definition and replaced it with explicit texture references
■"textureFacing" renamed to "texture"</code, it is prepended with the hash symbol (#)
■"useAmbientOcclusion" renamed to "ambientocclusion"
■"rotateVariantTextures" renamed to "UV lock"
■"cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur
■Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
■Rotation made more verbose, it is now more clear that it can only occur on a single axis
■Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
■The folder models/blocks/meshes was removed and model files are now stored in models/blocks.
■The folder blockstates was added and stores the model selection files previously found in models/blocks.
■Rendering
■Items
■All items are models, some are still generated from item icons
■Resource packs can make models for all items
■Blocks
■Rewrote how blocks are rendered
■Rewrote how block data is handled
■Withers, Iron Golems & Snow Golems
■Can be spawned by arranging the blocks in any orientation
■This does not affect the orientation of the spawned mob
■Arrows
■Work differently underwater
■They will lose all velocity after a few blocks and slowly fall
■Fire Arrows will be extinguished
■Slabs
■Removed double stone slab's item form
■Removed double wooden slab's item form
Fixes
From released versions before 1.8
■MC-7432 – Real zombie sieges fail to start (fix included)
■MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
■MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
■MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
From the 1.8 snapshots
■MC-46591 – Ender dragon destroys barriers when it flies through them
■MC-47437 – Endermen do not teleport out of water, lava or when on fire
■MC-47475 – Floating mushrooms on mooshrooms
■MC-48089 – When destroyed, end portal giving lava particles
■MC-48435 – Beacon is not transparent like before in inventory
■MC-48688 – Anosotropic filtering?
■MC-49110 – Arrow's inGround NBT tag does not update when fired into some blocks
■MC-50509 – Item hitbox in frame is displayed incorrectly