■Villagers will now react positively on new trades, and negatively if you hurt them
■This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
■There is a third, unused particle effect added of a villager's face looking angry.
■Villagers will not remove trades, but trading something else may be required to renew the old ones
■Zombies, skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
■Added Zombie Villagers
■Villagers have a chance of turning into zombies after being killed by one.
■Zombie spawn eggs may spawn zombie villagers.
■Zombie villagers can naturally spawn.
■Zombie villagers can be cured, becoming normal Villagers again.
■To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.
■Rarely, villagers can spawn in the Nether near nether portals.
■New "villages.dat" file in the data folder of world saves
■Added the Command Block intended for adventure maps.
■It can run server commands when triggered by a redstone signal.
■You can use @player or @p as a placeholder for the nearest player.
■This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
■New commands:
■/difficulty <new difficulty>
■/gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
■doFireTick (false=fire cannot spread)
■mobGriefing (false=creeper explosions do not damage blocks)
■keepInventory (true=keep inventory on death)
■doMobSpawning (false=mobs do not spawn)
■doMobLoot (false=mobs do not drop loot)
■doTileDrops (false=blocks do not drop items when breaking)
■/spawnpoint [player] [<x> <y> <z>]
■/weather <clear/rain/thunder> [duration in seconds]
■Added the Beacon block (Named "Work in Progress" ingame).
■By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
■A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
■It can not be crafted, although a crafting recipe is planned.
■It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
■The minimum range is 16 blocks
■Gives off a light level of 15, as bright as Glowstone
■Players within the blocks' range will be given the selected effects every 4 seconds
■The best configuration of blocks requires 164 blocks
■A working Potion of Night Vision is in the creative inventory.
■Zombie attack animation shows when it's holding a weapon.
■Iron Golems now attack slimes and Magma Cubes.
■The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
Bug Fixes
■Fixed /me command only working for ops
■Fixed /tell command not working
Notable Bugs
■There is a visual bug when trying to push someone off a cliff, they fall off then warp back.
■Sometimes when pushing someone off a cliff they do fall - you are not meant to be able to push people as of 12w23a.
■It appears to be a server-side feature only, yet has not been applied to the client so far, as you can still push mobs or other entities in singleplayer.
■It also appears to be a PvP-only feature. In SMP, you can still push mobs and entities too.
■When standing still in the same place as another player the other player glitches about.
■When the player sleeps in a bed, setting his/her spawnpoint, destroying the bed, dying, and clicking respawn will not reset the spawn point. This is most likely due to a workaround made for the /spawnpoint command.
■Zombies will not burn in the sun (really a bug?).
■Some users experience a layering issue with chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged.
■You see the block select line through the book of the enchantment table.
■Leggings are the wrong size for the character model.
■Sometimes superflat worlds spawn default world chunks.
■Closing the Beacon Block GUI without selecting a secondary effect crashes the game with "Internal Server Error," even when reloading that world.
■The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade.
■Pig zombies sometimes spawn without their skull. Skulless pig zombies can be cured into Villagers.
■Night Vision effect completely blocks out your vision below Y=0 except for the Sun which glows orange.