■Crafted like a painting but with leather instead of wool.
■Added cobblestone wall and mossy cobblestone wall.
■Added flower pot.
■Added new Full-screen toggle to the Video settings.
■Added new use Vsync toggle in the Video settings.
■Improved maps
■Maps now align to a grid, making it easier to create adjacent maps.
■A compass and paper do now create an empty map
■An empty map has no data on it until you right click on it. The point on your world where you right clicked it is the map's center
■A map (with data) can be cloned. Cloned maps are stackable
■Maps can be zoomed out (but not zoomed in)
■Stairs now auto-arrange into corners. This is a test and may change based on feedback.
■Mobs (and all other entities) can travel through portals.
■Fire charges shot from a dispenser or a Blaze create the "fireball" sound effect.
■Leather armor can be dyed.
■The default color of leather has changed.
■You can right-click a full cauldron with dyed armor to remove dye.
■Tamed wolves' collars can be dyed.
■Removed the “Work in Progress block” from the Creative menu.
■Added two new crops (carrots and potatoes) and associated items.
■Carrots
■Golden carrots
■Potatoes
■Baked potatoes
■Poisonous potatoes
■Carrots and potatoes can be planted in tilled soil.
■Zombies have a chance to drop a carrots and potatoes.
■F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
■F3+H will toggle detailed item descriptions (also for debugging).
■Added arrow-sensitive wooden buttons.
■The particle effect when a trade with a Villager has been successful has changed.
■Trapdoors can be placed in top-most position (based on cross-hair aim).
■Added a mob called a Wither, only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.
■Added Potion of Invisibility.
■Mobs do not attack you until you bump into them.
■Potion also hides the player's name tag.
■Fire spreads differently based on difficulty.
■Brewing recipes for Potions of Night Vision and Invisibility added:
■Potion of Night Vision is brewed by adding a golden carrots to an Awkward Potion.
■Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision.
■Added an unused texture in gui/items.png.
■Mob grinders now give less XP when you farm them continuously.
■Saplings now have a smaller hitbox.
■The f: item on the F# debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
Bug Fixes
■Fixed zombies not burning in the sun.
■Fixed graphical glitch with chests and Ender Chests.
■Fixed crash bug with beacon blocks.
Notable Bugs
■Traveling through a nether portal after a mob has entered the nether results in the mob teleporting back to the surface, same scenario while teleporting to the surface.
■When an invisibility potion is active + you are in F5 mode + you are holding a bow, the bow does not move in the direction of where you are shooting.
■Mobs can occasionally fall through blocks
■Item frames do not drop when water is poured onto them
■If you place two different pieces of leather armor in a crafting table and dye them, you only get one back (certainly a conflict with the repair function)
■When item frames are placed on a server it crashes
■Creepers will occasionally spawn in broad daylight
■Dyed armor held in the hand is the wrong color when viewed in third person
■If you send tamed wolves with dyed collars to the Nether and leave one behind, when the others return they will have the same colored collar as the one that remained
■Dyed wolf collars are reset when they enter the End
■If standing behind two stairs and placing a stair between the stairs to make the corner stair, it places incorrectly.
■If you place all your leather armor with a color dye you will get the bottom-right most colored armor
■Sometimes the stairs will look like a normal block with no top
■You can place multiple item frames on the same block by placing them on the border of the same block.
■Sometimes doors continue breaking after the zombie has moved or started doing something else.
■When you try to place a lava bucket on item frames, it will display the bucket, but will also create a phantom lava entity floating next to the Frame.
■When wearing dyed armor, the items you hold in your hand (all items except monster eggs and potions) will have the same tint as your armor in third person mode.
■Wearing different colored armor in combination with no armor can cause some of the colors to mix.
■If you right-click an item frame with a stack of items, the whole stack will be used up, but when you break the frame only one item will be returned.
■Most paintings that are not 1x1 or 1x2 fall off the wall. 1x1 and 1x2 paintings are also the only ones that can be placed.
■Item frames can be broken in adventure mode.
■All Zombie Pigmen now have skulls, but the ones that previously didn't have them are now missing swords. They can no longer be changed into villagers.
■If you place an item frame in an item frame then destroy the item frame it only drops 1 item frame. (unlike if you put grass in an item frame then destroy it you get the item frame and grass.)