■Fixed the bug when hitting a block on fire the block gets destroyed
■Fixed crash when mobs were spawned above block 255.
■Fixed sheep animation in SMP.
Notable Bugs
■max-build-height in the server.properties file doesn't exactly correspond to the real height limit when playing. For example, setting it to 200 will allow players to build until the level 208. So 248 is sufficient to limit it to 256.
■When higher than the render distance, one can see the sun below at midnight.
■In SMP, hearts do not appear above Villagers when they are in "Love Mode" and try to repopulate a village.
■The zombies waves Spawn to attack villagers even if the server's option "Spawn Monsters" is set to False. (Both in SSP and SMP)
■In SMP, when creating a new world, the spawn location is not saved and is always replaced by X=0,Y=50,Z=0. New/Killed players will spawn here after the second start of the server.
■Regions with snow do not render as white on the map (whereas frozen water still renders as light blue)
■The colored spots on spawn eggs dropped with Q are displaced somewhat to the left when viewed in the world.
■Snow particles are improperly rendered as rain in cold biomes; snow still generates, however, and the rain sound effect cannot be heard.
■Walking mobs sometimes glitch and do circles in one spot until provoked.
■Jungle Leaves seem to drop very few saplings (SSP, untested in SMP) (bug?)
■Lit Redstone Lamp block drops when mining a powered redstone lamp. Does not stack with normal unlit Redstone Lamp Block.