■New tool sounds: flint and steel, shears (when shearing sheep) and hoe when you till dirt
■Lava and flowing water now have constant noise
■Added level up sound, but will be changed later for a shorter one
■Added sound when Withers break blocks.
■Added a passive mob (bat)
■Spawns in dark caves
■Spawns in Peaceful mode
■Sleeps during the day
■Hangs on the ceiling when idle, starts flying when players come near
■Added a hostile mob (witch)
■Their nose slowly bobs up and down when not hostile.
■Throws splash potions of poison, slowness, weakness and instant damage at you
■Regenerate health over time
■Hold an empty bottle and raise their noses when attacking
■Drink potions of instant health and fire resistance to defend themselves in combat
■Rarely drop potions of instant health and fire resistance
■Is immune to some splash potions
■Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode
■Command block target parameters have been upgraded, check here for details: https://gist.github.com/3736487
■Beacon artwork was changed
■The beam of light was changed
■The texture of bedrock under the beacon is removed.
■Wood blocks are now rotated differently. Instead of using the player’s position, it will rotate based on the face it is placed upon, like a lever (this is mainly a test).
■Stone monster egg blocks (which spawn Silverfish) will rarely generate underground in Extreme Hills biomes.
Bug Fixes
■Fixed some bugs
■Item frames no longer despawn when the player moves 20 blocks away.
■Fixed entities losing momentum when going through portals
■Fixed the "Bottomless Pit" superflat preset having the wrong blocks
■Fixed not receiving a fishing rod when the carrot on a stick is used up
Notable Bugs
■Beacons have a yellow cube inside when in the inventory but it doesn't appear when placed
■When an arrow is shot into water the new water sound is played constantly until the arrow is removed.
■The /say command does not work in singleplayer. Jeb has stated that this may be fixed in a 12w38b update.