■Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
■Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
■Special rules apply for water, lava, compass and clock
■Existing texture packs will "automagically" be converted
■Vanilla textures will be used if texture files are missing
■See the wiki's page on texture packs for more information
■Improved Skeletons aim - Now shoot from 15 blocks away, instead of 10
■Changed Lava textures.
■Improved naming (using the anvil) of containers and mob eggs
■Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
■Mobs can now display their custom name as nametag using an NBT tag
■Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
■Added and improved death messages - Now include the cause of death, the player the deceased player was fighting at time of death and the name of the item used to kill
■Player fell off a ladder
■Player fell off some vines
■Player fell out of the water
■Player fell from a high place
■Player fell into a patch of fire
■Player fell into a patch of cacti
■Player got finished off by Player/Mob using Weapon
■Player walked into a fire whilst fighting Player/Mob
■Player was burnt to a crisp whilst fighting Player/Mob
■Player tried to swim in lava while trying to escape Player/Mob
■Player walked into a cactus while trying to escape Player/Mob
■Player was slain by Player/Mob using Weapon
■Player was killed trying to hurt Player/Mob
■Trapped chests now give off the redstone signal through walls - Doesn't actually work
■Updated language files
■Language files can now be updated via the background downloader (no need for a new Minecraft release)
■Trapped Chest is now in Decoration Blocks in creative mode inventory
■Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
■Added Activator Rail
■Used to trigger TNT Minecarts
■Needs to be powered by redstone
■Transmits power up to 8 activator rails far
■Crafted the same way as normal rails except without a stick in the middle
■Added Minecart with TNT
■Triggered by Activator Rails
■Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
■Explodes more violently when it derails
■Explodes even more violently the faster it goes
■Improved the Redstone Comparator
■Updated texture
■When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
■Improved the Hopper
■Is now controllable by redstone - Power it to disable item forwarding
■Added a proper icon
■Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
■New crafting recipe uses iron ingots rather than stone
■The redstone signal emitted when a Comparator is placed against it directly has changed
■1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
■The number of full stacks x 3 = Signal strength
■E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
■Removed the smooth double stone slab
■Changed the chests in abandoned mineshafts to Minecart with Chest
Bug Fixes
■Fixed minecart sound getting stuck on long cart rides and getting bumby, choppy
■Fixed joining/updating servers taking very long
■Fixed clicking quickly in succession in GUIs ignoring clicks
■Fixed inactive detector rails giving redstone signals through solid blocks next to them
■Fixed an item duplication bug with the hopper
■Fixed cacti growing way too fast
■Fixed byte reading code sometimes reading the wrong bytes
Notable Bugs
■Trapped chests do not give off the redstone signal through walls (although the changelog states this added feature)
■The Dispenser is using the textures of a Furnace.
■The inventory icon for the Furnace uses the side texture on all sides.
■The biome-specific tint for the side of Grass blocks is not applied, instead showing the default side texture.
■A thrown Hopper item uses the textures of End Stone and Oak Wood Planks. (Fancy graphics only)
■Minecart with TNT only drops a Minecart when broken.
■Blocks may appear invisible and will render upon re-entering the world
■Door texture doesn't flip when creating a double door.
■HD texture pack bugs
■Held items and thrown items do not render properly on the side of the item.
■Enderman and Spider textures are white.
■Skeleton continues to shoot mob after the mob has died.
■Using Pick Block on an active furnace gives an active furnace.